Category Archives: review

HP expands Mac-cloning design approach across all of its latest notebooks

Photo: The Verge HP appears to be taking its  If you can’t beat ‘em, join ‘em  design philosophy to something of an extreme with the new HP Envy notebook. A gallery posted by  The Verge  shows just how closely HP has copied Apple’s MacBook Air designs in almost every respect, from the wedge profile through the chicklet keyboard, trackpad and colors … Take away the logo, and at first glance, you could easily mistake the HP clone for the original. The heading used here by HP even appears to be a shameless admission of the approach: The irony of HP CEO Meg Whitman’s commentary on this made me laugh aloud: Last year, Hewlett-Packard decided to unify the design of every thin and light laptop it sold, applying the same basic curves across every keyboard, touchpad, hinge, lid, and frame. This year, it’s not just thin-and-light laptops getting the treatment: according to company representatives, CEO Meg Whitman has now mandated a unified design language across HP’s entire portfolio of consumer machines. “She took a look at our portfolio and said, ”I don’t know what’s HP.’” She does now know what’s HP, apparently. When she said last year that “Apple taught us that design really matters,” she seemingly meant this rather literally … HP does have form for this. The company last year released the Spectre One desktop . Remind you of anything? Photo: Engadget Even the trackpad and mouse were cloned. HP is not alone in this, of course, as our own Jordan Kahn saw at the IFA in Berlin last year, but it does seem rather more blatant than most. HP’s approach may even go back further, to the HP Touchsmart back in 2011: Which we felt looked kinda familiar … Perhaps HP thought it was just the next logical step after simply stamping its own logo on the back of an iPod: Photo: Wikipedia (That one was legitimate: a deal with Apple dating back to 2004 to sell HP-labelled iPods through its distribution networks.) Continue reading

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Jony Ive’s iOS 7 Flat Design Overhaul Reportedly Features A Lot Of Black And White

A new report from 9to5Mac  and its usually well-connected sources today adds a little more color to what we’ll be seeing from the big iOS 7 redesign rumored to be making an appearance at WWDC this year in June – and what we’ll apparently be seeing is a lot less color. The visual overhaul not only emphasizes so-called “flat design” (avoiding complicated textures in favor of bold, solid tones), but also features the use of many black and white elements across the UI. The new report reiterates what we’ve already heard – that Ive is heading up a pretty extensive overhaul of Apple’s mobile OS, concentrating primarily on the visual aspects of iOS. Now, though, we get a bit more info about how and why Ive is targeting so-called skeuomorphic elements (those that mimic real-world textures) and additional details about specific elements of the OS that have undergone change, plus redesigned apps and even some new features. Ive feels that the sorts of heavy textures used in the current iteration of iOS aren’t designed to last, and will quickly take on a dated look, according to 9to5Mac’s sources. Physical metaphors for digital design are a dead end, he apparently believes, and makes for a lack of harmony between and among individual iOS apps like Notes, Maps and Game Center. It’s true that other, more recent takes on mobile interfaces have focused more on unity, like Windows Phone, but it’s also true that from a success perspective, iOS has trounced Microsoft’s newer mobile OS; flat design may have the praise of the tech community, but it hasn’t necessarily proved itself in the consumer arena yet. Other big changes coming to what people are used to on iPhone include the lock screen mechanisms, which will finally see the iconic lock screen re-envisioned with a “shine-free, black interface” says 9to5Mac. Round buttons will replace the grid for security code input, and notifications might get more useful thanks to expanded interactivity options made possible through multi-touch gestures. Notifications in general will get some changes, ditching the linen texture background per the report in favor of something more black and white. More widgets are on their way to Notification Center, too, and we could see access included to regularly-accessed settings, including Wi-Fi, Bluetooth and the Airplane Mode switch. The Home Screen gets a minor but notable visual refresh, losing the shine on buttons and system apps given flatter designs that don’t “pop” quite as much as the current versions. iOS 7 also apparently borrows a trick from Android, adding in panorama-style scrollable wallpapers that continue across home screens, instead of presenting the same static image for each. In general, common interface elements like the on-screen keyboard will undergo a flattening effect, ditching things like drop shadow and toning down the color in favor of greys, whites and blacks. This extends to core apps like Mail, Calendar, Maps and Notes, each of which have more uniformed, primarily white interfaces. Each also gets a unique olor for buttons and highlights, however, providing a strong visual cue about which you’re using while retaining a similarity of design across all the software. New features reportedly include a standalone FaceTime app for iPhone, as well as Flickr and Vimeo integration, and better in-car tools connected to Maps and Siri for hands-free use. We’ll also see a lot of changes on the developer side, likely with the introduction of many new APIs to unlock more potential for apps, something which has become a common feature of iOS updates. 9to5 reports that we’ll see this arrive for the general public along with new iPhone and possibly iPad hardware this fall. The iPhone version of the iOS 7 redesign might beat the iPad version out of the gate however, as the report claims that Apple’s design and engineering talent are focused on pushing out the smartphone version first. Hopefully we’ll learn more at the WWDC keynote, which is coming up June 10, and where we’ll be reporting live. Continue reading

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Remote desktop software Splashtop 2 launches for Windows Phone 8

Slashtop has a proven track record of bringing the full desktop experience to mobile devices , and now its expertise has come to Windows Phone 8 with the launch of the Splashtop 2 app. The remote desktop client for Redmond’s latest mobile OS is free to download until August 31st, and promises to connect you with any PC or Mac running its Splashtop Streamer software. If you want to access computers on your home network, then a Slashtop account and the right software is all you need, but if want to get at your desktop from the road, it’ll cost $1.99 per month for the privilege. We had a brief tinker with the app running on a Lumia 720 , so jump past the break for our impressions. Filed under: Cellphones , Software , Mobile , Microsoft Comments Source: Windows Phone blog , Windows Phone store Continue reading

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Intel: Haswell will boost laptop battery life by 50 percent

When Intel launched Haswell , it promised a generational leap in battery life, and now the chip giant’s talking numbers to back that up. Architecture Group VP Rani Borkar said that laptops packing the chipset should get 50 percent more battery life than current Ivy Bridge models and go up to 20 times longer in standby or idle mode — without any cost to performance . She said that lower power requirements will be one factor in the drop in consumption, but an all-new architecture including a power management chip will also help reduce the energy draw. We’ll have to see whether that encouraging piece of news will help the moribund PC notebook market pick up lost ground to tablets, or whether companies will just keep blurring the line . Filed under: Laptops , Intel Comments Source: Computerworld Continue reading

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Verizon Cloud spreads to iOS devices, Droid DNA and Galaxy S 4

When Verizon Cloud launched last month, it would only back up a few Android devices — not quite the cross-platform utopia that the carrier had in mind. Today’s launch of the Verizon Cloud iOS app should get the company (and subscribers) closer to the original vision. Like its mobile counterpart, the iPhone-focused release syncs or streams documents and media from every platform that Verizon supports, including PCs. Just don’t expect a wide safety net, though, as the iOS app won’t back up call logs, contacts or messages. Still prefer Android? You’re covered as well — Verizon has expanded the compatibility list to include more Google-powered hardware, such as the Droid DNA and the Galaxy S 4 . As long as you’re inclined toward Verizon Cloud in the first place, the source links should get all your devices working in harmony. Filed under: Cellphones , Tablets , Storage , Internet , Apple , Samsung , HTC , Verizon Comments Via: 9to5 Mac Source: App Store , Verizon , Google Play Continue reading

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BBC iPlayer for Android adds support for 10-inch tablets, improves user interface

It’s simple: the numbers don’t lie . Clearly aware of the many, many hours viewers are squeezing out of their tablets, the BBC has, for the better, made its iPlayer for Android more friendly with 10-inch models. Folks using the app will no longer have to rely on a shortcut to the website, with the BBC iPlayer now offering native support for those larger Android slates. The changelog also notes some tweaks to the UI on smartphones and 7-inch tablets, but mum’s the word on what the changes were exactly. Either way, we’re sure owners of, say, a Nexus 10 will be happy to hear there’s less steps to catch up with their favorite shows. Filed under: Home Entertainment , Tablets , Software Comments Via: Android Police Source: Google Play Continue reading

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Reality Absorption Field: iPod’s trail of tears, part 1

The recent celebration of iTunes tenth anniversary provided an opportunity to remember that it debuted before the iPod and was initially positioned as a way to get Macs to play well with the CD burners that had come to the iMac as well as to early MP3 players from rivals. Before and (mostly) after the iPod, it’s surprising to see not only how many different companies sought success in the portable media player category, but the diversity and depth of their approaches. While some achieved a degree of success and implemented a few things that were ahead of Apple, none came close to matching Apple’s success. This column will focus on how PC companies approached the portable media player market while the next Reality Absorption Field will look at how competitors from other industries fared. Dell and Gateway Prior to the arrival of Microsoft’s Zune, Dell was probably the most serious PC company in the media player space. Putting its own spin on Creative’s internals, it released a few hard disk models of its DJ (Digital Jukebox) , tapping out at 30 GB. It also released a microdrive line to compete with the iPad mini and finally the DJ Ditty line of flash players to compete with the first-generation “pack of gum” iPod shuffle . Dell even created a networked audio player based on the Rio receiver, a brand descendant from Diamond Multimedia’s breakthrough iPod predecessor. The former stock market darling is now taking itself private. Just as Gateway’s PC line sought to keep pace with Dell’s, so did its media player line roughly mirror Dell’s interest with entries in the hard disk and flash categories. Gateway also had a networked audio player, a rebadged version of the excellent Turtle Beach Audiotron. None of these products ever competed effectively, though, and Dell’s failure to take on Apple beyond the PC set a precedent for the company’s struggles in other categories such as smartphones and tablets where Apple has excelled. Compaq and Intel Compaq and Intel both dipped their giant corporate toes in the MP3 player market and their one-hit wonder efforts were actually not too shabby. Both were early flash memory-driven efforts, Intel’s Pocket Concert and Compaq-s iPAQ PA-1 (and its nearly identical follow-on, the PA-2). Intel sold a dock that allowed its blue-and-silver music player to work with matched speakers and Compaq’s player — while hardly a looker — had a clip years before the first iPod shuffle integrated one. Intel retreated from the consumer device market while Compaq was acquired by HP. HP HP had what was perhaps the most unique reaction to the iPod. After holding back from the market after what was allegedly a poorly received prototype based on a partnership with Napster 2.0, it decided to try to join ‘em if it couldn’t beat ‘em. HP iPods were identical to Apple’s in nearly every respect except for the branding, which Apple also worked its way into since they were called Apple iPod+HP. HP tried to differentiate by coming out with a line of printable “tattoos” that could be affixed to the front of the devices, but in mid-2005 the strange relationship dissolved a year and a half after it began. Microsoft Microsoft tried to compete with the iPod in three main ways. The first of these was the launch of Playsforsure , a horrifically named digital rights management service that was to ensure compatibility between various music stores and music players. It drew support from many of the player makers, including Dell, SanDisk, iRiver, Samsung and others as well as subscription music services such as Napster and Rhapsody. The effort ultimately fizzled, though, and Apple worked to get even its digital rights management software removed from iTunes music. Microsoft also tried licensing its software to power portable media players with a focus on video for devices called Portable Media Centers, a way to take TV shows and other media recorded Windows Media Center on the road via sideloading. Creative, iRiver, Philips, Samsung and Toshiba all hopped on that bus before it broke down. Frustrated by the failure of these efforts and true to Steve Jobs’ prediction, Microsoft jumped in itself with Zune. The first version, with its “double shot” coating and bulky, optionally brown exterior coating Toshiba’s Gigabeat player internals, was unimpressive, but Microsoft made improvementst, adding the excelle “sqircle” touchpad that gave the click wheel a run for its money and introducing the sleek “full-touch” Zune HD , all with proprietary iPod-like connectors. But the iPod touch inheriting the iPhone’s avalanche of apps was the final nail in the coffin for the Zune device. And in fairness to Microsoft, the MP3 player market was already starting to move past its peak anyway. Microsoft kept the now curiously named Zune software around a while longer, but ultimately replaced it and the service to which it served as a conduit to Xbox Music. The confusing branding continues as much of what it serves today is Windows Phone devices. The Portable Media Centers and Zune had at least one important legacy for Microsoft, though. They iterated what would become known as the panoramic Modern, nee Metro , touch user interface that Microsoft now uses on smartphones and PCs. Ross Rubin is principal analyst at Reticle Research , a research and advisory firm focusing on consumer technology adoption. He shares commentary at Techspressive and on Twitter at @rossrubin . Reality Absorption Field: iPod’s trail of tears, part 1 originally appeared on TUAW – The Unofficial Apple Weblog on Fri, 24 May 2013 00:00:00 EST. Please see our terms for use of feeds . Source  |  Permalink  |  Email this  |  Comments Continue reading

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Apple posts new iPhone “Music Every Day” ad

Apple has just posted a new iPhone 5 ad to their YouTube channel , detailing many of the ways people use their iPhone to listen to music. The ad is reminiscent of the “ Photos Every Day ” ad that debuted a few weeks ago. Like the previous photo-centric commercial, this ad is mostly void of a voiceover, simply showing a wide variety of iPhone users, and how they enjoy their music. Both of these ads take a different direction than previous iPhone commercials, highlighting not apps, but rather features of the device. The minute long spot ends with the line “Everyday, more people enjoy their music on the iPhone than any other phone.” Continue reading

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Daily iPad App: Frozen Synapse simulates some very impressive turn-based strategy

Frozen Synapse has been a successful title on Steam for a while now — it’s a turn-based strategy game, with the twist being that you’re a sort of tactical AI, running these battles on simulations and hardware rather than in real life. As a result, the big draw of Frozen Synapse is that while, like many other tactical strategy games, you are guiding a series of soldiers around turn by turn, these turns are actually simulated, and you can test them out and repeat them as many times as you like before playing out the “prime” sequence, and running the real thing. The pacing of the game is pretty perfect, then. Frozen Synapse has now been ported to the iPad, and the touchscreen gives you a whole lot of flexibility over what commands you can give your little soldiers: Just double tap on the screen to set up waypoints for them, and then you can drag those points around as needed. You can then run the simulation to see what happens, but of course your enemies don’t always behave in the real world as they do in the sim, so it’s up to you as commander to make sure you’ve planned for any contingencies in the various scripting you’ve passed out to your troops. Frozen Synapse is simple once you figure it out, but the UI allows you to do a lot with the little guys you control, and as a result can be fairly complicated. Still, there’s lots of helpful tutorial videos included, and the good news is that there’s no shortage of content for the game. In addition to a full campaign, you can also play instantly created skirmishes, or five different multiplayer modes. Frozen Synapse is available for a premium price of US$6.99, but that’s much cheaper than the Steam version still goes for. If you’re a tactical strategy fan, this one is a don’t miss for sure. Daily iPad App: Frozen Synapse simulates some very impressive turn-based strategy originally appeared on TUAW – The Unofficial Apple Weblog on Thu, 23 May 2013 21:00:00 EST. Please see our terms for use of feeds . Source  |  Permalink  |  Email this  |  Comments Continue reading

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Instagram reportedly mass-deleting seemingly-random accounts for ‘violation of terms’

.@ instagram can you please let us know why so many people randomly had their accounts disabled tonight due to “terms of service violations”? — Tara (@FabulousButEvil) May 24, 2013 It seems many Instagram  were caught off-guard today when the free photo-sharing app suddenly deleted a significant number of accounts, citing “terms of service violations” as the reason despite many affected users having no such content on their profiles. Some users reported that their accounts had been deleted for not posting from the built-in camera in the app, which seems like to be an unlikely reason. It seems that the deletions, while reportedly widespread, are somewhat inconsistent. My own account which has been dormant for over a year remains intact, while others who post frequently report having lost access. Scores of tweets have been posted over the past few hours about the deletions, but Instagram has not made any official statement on the issue. INSTAGRAM DELETED MY ACCOUNT! — Mike (@mike_bell32) May 24, 2013   My Instagram got randomly deleted huh…?? Not cool.. — Paul Zimmer (@epPaulZimmer) May 24, 2013 My @ instagram got deleted as well!! What is up? with Instagram! I got a message that said “log-in”? Continue reading

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